You'll be fighting a RNG with a 1 in 4 chance of getting the correct pilot rank (Cargo Messenger) the whole way.Īddendum: CLS2 race track for "Terran Defender" and "Argon Patroit" gamestarts. Be warned it can become highly aggravating when trying to train 10+ pilots at once. As it's been pointed out in this thread and the documentation threads for these scripts starting the training in the Herron's Nebula Trade Station can give a head start. Could be helpfull to place this final waypoint at, or near, where the ship swap will happen. Currently it seems these pilots don't take a training course untill they have reached/docked the last waypoint in their flightplan. The Paranid Communications Facility in Priest's Pity is the only non Argon station that sells the CLS software. If you happen to be hostile to the Argon and can not buy the CLS software from them. Watch out for those annoying red lasertowers when planning the route. Just make sure it's low risk with no xenon and little (if any) pirate traffic. If you don't use the "Recomended Route" Then have another thought out before hand. Pilot's paycheck can be set to come from your personal account or the factory's account. M5s are near the bottom of the list so more imporant ships will always be above them. This allows you to use that factories "owned ships" list to keep track of them. Homebase the training discovers at any factory you own. Waypoint 4: Three Worlds - Free Argon Trade Stationįor Terran sectors look at the following postįinal Tips: (more will be added as time goes on) Waypoint 3: Antigone Memorial - Free Argon Trade Station Waypoint 2: Cloudbase Southeast - Free Argon Trade Station Waypoint 1: Cloudbase Southwest - Free Argon Trade Station If the pilot is transfered to the new ship the game will give you a friendly beep. Just move him over to his TS ship and start training a new pilot with the discoverer.ġ: Have both ships docked in the same stationĢ: Select the ship with the trained pilot you want to moveĩ: Pick the target ship you want the trained pilot to move to. The waypoint information is tied to the pilot and not the ship. This will clear his waypoints, any financial data from the training and leave you with a totaly blank pilot ready for work. This will take 10 hours of flying time and with the 60 second wait at each waypoint the total time will be ~10.5 hours. Once it hits "Logistician" rank order the ship to dock somewhere safe. *For this first pilot we are working with just hit "Start external commodity logistics" now. Repeate steps 2-4 untill the full route is entered.ĥ: tap "Esc" untill you are back to the CLS2 main menu These steps will be repeated often in this guide.*ģ: Universe map will pop up. Updated useing "Bonuspackage 4.1.01" and X3:Terran Conflict V2.7ĭiscover S (Any M5 will do. The current vrsion of the bonus pack has corrected this, or at least I could use the feature and not get my game flaged as modified. First Version of the bonus pack had a bug in the "Automatic Naming" routine of these scripts that triggered the "modified" flag on your game. Warning: Please make sure you are useing the latest version of the bonus pack (V4.1.01 or later) released the same day as the X3:TC V2.7. If you only need one here, and one there, there is other altrnitives also detailed in this thread you might want to consider. There will be some changes made to this guide to make it look better and add any addtional information.This guide is best used for the mass production of these pilots in large numbers (10-infinity) quickly. No need to ever let a clueless rookie touch your money makers again. Overview: A short Guide for traing AI pilots to fly Commercial Agent (CAG) and Commodity Logistics Software MK1&2 (CLS1,CLS2) controled ships.
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